How to build random encounter schedules

Anything can happen in Dungeons & Dragons session. Since there is sometimes no telling what players will do, it is important for a Dungeon Master to make sure they are adequately prepared. While preparing for encounters is very important, DMs cannot know what encounters are actually going to happen.

To find rank in all the chaos, direct messages can benefit from using random encounter schedules. These tables work by randomizing the DM’s decisions as well as offering a variety of encounters that apply to many different settings and situations. Meeting tables can be found at Fifth Edition books like Zanathar’s guide to everything And Dungeons Master’s Guide. This can be an excellent base for someone looking to use random get-togethers to fill time for travel parties. However, random encounters to set up a particular campaign can be more useful, but they require more work.


Narrow object types in D&D encounters

To create meeting schedules in a specific setting, start by understanding information about the entire world and the region in which the campaign is currently set. This will help narrow down the types of creatures that should be placed at the showdown tables. Perhaps the world is closed to other planes, which means that Fiends, Fey, or Celestials are not options for the table, no matter where the players are in the world. Encounter tables are also great for building for specific regions and biomes. If the party was currently roaming through a snowy wasteland, they would encounter creatures completely different than if they were walking through a village in the middle of a swamp.


Showdown tables also need to include events that have occurred or will occur in the campaign. If the world is in danger of being invaded by demons from the abyss, the confrontation tables of different regions may need some mixed demon encounters with the typical animals of the region.

Build a variety of D&D encounters

Once you know the types of creatures, DMs can easily choose from a list of those types and create encounters. However, this can be somewhat lackluster and lead to schedules with one notable encounters. To add some depth to the story, consider the goals of each encounter. This can be as simple as a random attack of hungry animals, or as complex as an important plot progression with BBEG’s henchmen.


Keeping a random batch of diverse encounters will help make the game new and interesting and keep the party in jeopardy. The change in pace from one encounter to the next will also engage players in different ways. A fiery creature playing a trick on the party will elicit different abilities and strategies than the mercenaries sent to kill a party member. Don’t be afraid to have some fights that don’t require a fight at every table.

Giving random D&D encounters more details

To continue adding depth to the encounters, give each one a little more detail. Who are these creatures or people for the wider world? Where did they come from and what were they doing before interacting with the party? This will help if players consider the situation not to be combative and instead ask the enemy questions about what they want. Preparing for some depth for a role-playing encounter can make impromptu conversations easier to navigate.


All this preparation with meeting tables can seem like a lot, especially since most of them won’t even happen, and it can be pointless to come up with details that the party will never see. However, these encounters and their details can always be moved to other schedules. Some can be completely the same, while others may just need different types of objects. A key tip for direct messages is that if the party hasn’t seen the details, feel free to reuse them elsewhere.

Balancing random party D&D encounters

Making sure all get-togethers are balanced is an important and sometimes boring part of setting up meeting tables. Balancing confrontations can be done using intuition, evidence in the DMG, or even various online tools. When creating meeting tables, be sure to consider the level of the party. Some Fifth Edition The books come with several random encounter pages for different levels of play. Categorizing encounters into different schedules for certain levels can be helpful in preparing for when the party levels rise.


Direct messages can also rank the confrontation schedules by relative difficulty based on where the party is currently in. Several DMs use different encounter tables based on players’ decisions and rosters. For example, if a party is traveling and does a poor survival test, the DM may use a more difficult random encounter as a result of the party’s poor navigation skills.

Make random meetings in the campaign planner

Once the random encounter is complete, try to make the score in the campaign planner. While some encounters are quite dangerous and don’t play much of a role, others can foreshadow something else to come or signal later. These can be great ways to stimulate creative world building. Perhaps the party is randomly surrounded by demons from the abyss. This could portend further raids by more demons in the area, signaling a greater invasion. To use it to build the world in the future, taking notes of the encounters that took place and where.


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