Ioden’s History: Rise It makes a certain degree of meaning. It’s an introduction to The History of Ioden: One Hundred Heroeswhich is itself a spiritual revival of Suicodin The series has expanded into many popular RPGs as well as casual card games, visual novels, strategy games, etc. distance Suicodin It was never an action game, now this series maker is Yoshitaka Murayama back to her with Iodin ChronicleWhat better look for a prequel to take than a side-scrolling action title with some RPG trappings?
fans Suicodin You might expect the series to be a complicated, grey-moral story of empires and divided loyalties, with over a hundred characters to recruit, and it looks like they’ll get by with the main element. Iodin Chronicle Game. However, they won’t find much of that in Height. The film revolves around the dilapidated frontier village of New Neve, where noble and unprincipled adventurers gather to explore treacherous mines and ancient ruins. One such wanderer is CJ, a light and energetic scavenger sent by her tribe on a mission to come of age. She wants treasure – ancient magic lenses in particular – but to get anywhere she has to team up with a cynical kangaroo swordsman named Garoo and a stern young sheriff named Isha, who is also an adept master at spelling. Small town politicians usually have day jobs, you know.
And so on Ioden’s History: Rise It embodies another element of the classics Suicodin: build a town. Much of the initial expansion finds CJ cheerfully running errands for merchants, drivers, and farmers in New Neveah, usually by hunting down monsters and stuff in the woods and quarries all over town. Each new discovery brings a useful new feature to town, a stamp on CJ’s adventure license card, or a cause for her feud with Garoo.
Everything is rather boring at first, dominated by fetching quests that rarely go beyond talking to the townspeople and finding things for them. CJ’s battles against the local wildlife also don’t get particularly difficult or complicated: she only has one attack and she can’t go down, but her enemies are highly predictable and recycle with slight variations from region to region. At least, the surroundings are beautiful, with bright and colorful backgrounds and music that spills over to gentle pasture melodies and boss battle themes.
However, that’s not all Ioden’s History: Rise. After the initial withdrawal in the first few hours, CJ will need a little more to do. She joins Garoo (and later Isha), and unlocks the game’s unique attack system. Each of the three action buttons makes a different character hit a hit, and you tap them sequentially, similar to Valkyrie’s ProfileCreates combination attacks and deals extra hits. Between CJ’s fast axes, Garoo’s heavy blade, and Isha’s long-range magic, there’s a great deal of variety in battles even when the enemies are the same group you’ve already encountered dozens of times.
It compensates well for the somewhat loose mechanics of the game. Enemies are sometimes hard to dodge and hard to see, but the three heroes can be cheap with their combined attack, and saving points is a frequent occurrence. Neighboring regions are also explored faster thanks to several menu shortcuts, which are especially appreciated when CJ and her crew have to visit the regions again. And there’s a lot of that backtracking because of the game metroidprogress -esque. New core powers let you destroy some stones and unlock new sections of places to travel well, even if they’re light on actual hidden areas.
A stronger story emerges as well. CJ has proven to be a lovable heroine and a golden idiot under her self-serving shell, playfully playing with Jarrow’s sharp indignation and Isha’s reserved upright disposition, not to mention the town’s growing team of mercenaries, hard-luck cases and one dangerously misguided magical girl. Height It also leaves a trail of intriguing hints about everything from CJ’s family customs and Isha’s missing father to the true nature of magical lenses and ancient secrets buried around New Neveah. It’s easier to put up with frequent trips to the mines or the woods (complete with another fight against the same tree monster) when there’s a new plot twist or an interesting conversation at the end.
Everything looks surprisingly substantial for a presumably budget-priced pre-show designed to create the real Iodin Chronicle. Despite the backslash and small size, there is plenty to accomplish in the various side quests, collectible items, and story arcs. It also provides a technical solid foundation to follow. Apart from the glowing backgrounds, the characters follow early Suicodin Relatively simple sprites with good animations are often imitated, although sometimes it’s hard to spot them in the small screen switcher version (the same goes for some text). And despite the lack of voice acting, the localization gives the characters a lot of soul.
Connection Ioden’s History: Rise Just a prelude to the second coming Suicodin is to do it harm: it is an exciting adventure in itself. Relatively basic battle mechanics are rarely frustrating, and a seemingly boring journey of city building leads to far more satisfying places. If anything, it would be disappointing if it was CJ, Garoo and the rest HeightThe cast is not given strong roles in the full performance Iodin Chronicle, because they certainly deserve more attention. The same goes for Height Itself.